Due to the precise conditions and the risk involved, "magic pixel" ledge grabs occur very rarely. And, of course, their ledge grab box also has to reach to the edge. And they also have to have wide enough collision box and enough upwards speed, such that the wall collision pushes them enough outward from below the ledge. In addition one has to space the recovery such that they're very close to the ceiling before the collision happens, and they have to have the top of their collision box extend upwards when the collision happens, such that the ceiling collision actually results in downward movement. For all of that to result in a "magic pixel" ledge grab, it's not enough to angle ones recovery move precisely to hit the tiny ceiling extension (i.e. Then, the wall collision can push them enough outward to get them beside the ledge horizontally, while the ceiling collision may push them downward, to allow ledge grab. If a character hits that roughly 1 unit wide extension (1 SDI input results in max 6 units movement for reference) of the ceiling below ledge, they can also collide with the wall above it simultaneously. It's possible, because from collision standpoint, ceilings extend slightly beyond their end points. This may happen when a recovering character moves very closeby the point that connects the wall and the ceiling underneath one of the ledges, with circumstances lining up well. The Battlefield's edges also make so called " magic pixel" recovery possible, where some characters will auto-sweetspot the ledge while moving upwards, similar to the default mechanic in future games. Or in other words, as that divider is always inline with the characters position, the character has to be beside the edge horizontally to be able to grab it. Because in Melee it is impossible for a character to grab an edge, if their central edge grab box divider intersects the edge or floor besides it. For example, it is possible for Peach to float toward the edge at the correct height to grab it, but move too close, with her ending up below the edge, which leads to her plummeting to death after her float ends. The angled walls connected to the ledges make it possible for a character to slip underneath the ledge, before their ledge grab box enters the range that allows for ledge grab, which makes the ledge grab fail. Then, the player can choose to immediately phantasm to the next platform, which also edge cancels.īattlefield's edges are alleged to be "glitchy". There is one exception to this: with Falco (and with Fox with more difficulty), it is possible to edge cancel Falco Phantasm/ Fox Illusion on one of the bottom platforms. It is more difficult to sweet spot the edge using characters such as Marth and Fox on this stage compared to other similar stages. Recovery on this stage is considered difficult for many characters: it is easy to miss the edge with a vertically aimed up special move, causing the player to end up stuck underneath the stage for a likely KO. In competitive play, Battlefield is infamous for its very thin edges. It shares cosmetic similarities to Final Destination in that the background is abstract and changes shape and color constantly. Three smaller platforms are suspended in a pyramid pattern above the main platform. in Classic Mode, the player may be able to fight Bowser on this stage before the metal fight his possible allies in the team battle while being fought on this stage include Zelda, Mewtwo, Peach, and Mario.įalco is fought here in his unlock battle.īattlefield's main platform is flat, just like Final Destination, but not as long. ![]() the battle against Mewtwo in All-Star Mode.the eleventh round of Adventure Mode, against the Fighting Wire Frames, Metal Mario, and Metal Luigi.the tenth round of Classic Mode, against a randomly selected metal character (with the exception of Ganondorf, Mr.Several battles in single-player modes are fought here: in Adventure Mode)īattlefield ( 戦場, Battlefield) is a special stage in Super Smash Bros. Metal Battle (when fighting a metal character in Classic Mode and the Metal Bros. Special StageĬlear All-Star Mode on any difficulty with any character. For other versions, see Battlefield (disambiguation). This article is about the Battlefield as it appears in Melee.
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